

The play is easy to read and the author makes fun of people’s characteristics. The editor window is split into two parts, on the left you have the Preview Window. This shows the result of the selected Actor using the chosen Motion Clip, including any pose adjustments. You will use this window to check the effects of edits to a characters pose, you’ll also be able to preview any colour variations you have created. On the right hand side you have the Pose Editor window which shows a clickable yellow circle, called bone markers, for each rotatable joint. Just click and drag on these circles to edit the characters pose. The axis a joint rotates around is determined by the orientation of the viewport. Sideways rotations are accessible from a front or back view, and front/back rotations are accessed from the side views.

Rest Pose and Actor Editor The Klub 17 Poses Older In addition to the normal Actors and Motion Clips in a project, in edit mode you’ll see there are two new generic Presets in the libraries: Left-click on any part of the Pose Editor window, except the bone markers, and drag the mouse to rotate the view. Select Global Actor and Motion Editor in combination with a Motion Clip to: These have an important function as selecting them in combination with Motion Clips or Actors allows you to set the current editing mode. Control the Cycle mode and edit the Motion Clips.Select Rest Pose and Actor editor in combination with an Actor to: The rest pose is used to adjust all Motion Clips used by the Actor. Edit the Actors information including their name, description and thumbnail.Edit the Actor’s textures and create variations.Procedures To edit all character’s poses for a specific motion clip We’ll use these for the following procedures. Use this procedure when importing your own motion clips. Select the Global Actor and Motion Editor option in the actors library.Select the motion clip you wish to edit.If you want to change the gender of the generic model used for previews, click the Generic Male/Female button.Ĭhanges made in this mode will be used for all characters.When you are happy with the new pose, Click Save from the Clip Information Panel.To edit a single character’s pose for all motion clips Select a the Rest Pose and Actor editor option.Test the new pose with a selection of Motion Clips.Ĭhanges made in this mode will be used for all motion clips for with this character.To edit a single Actor’s pose for a specific Motion Clip Globalsan iscsi initiator for os x 10.10.
